FAMILY RULES

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♟ Classic rule (Cornhole meets darts!)

Objective

Reach 13 points before your opponent by landing your darts closest to the black Jack (target). Like cornhole, precision counts – but here, every dart from the same team that’s closest to the Jack scores, just like in pétanque.

Game Setup

Each player must have 3 darts to play.

Starting the round

The player who begins tosses the Jack and chooses its starting position, aiming at least 10 feet away. If the first player fails to stick the Jack on their first toss, an opponent takes a turn to toss it, and players alternate until someone successfully sticks it. Once the Jack is in place, gameplay continues as usual.

Gameplay and scoring

  1. Closest darts count: After all darts are tossed, the team with the closest dart to the Jack wins the round. Each dart closer than the other team’s nearest dart scores a point.
  2. Tossing order: The team whose dart is furthest from the Jack must continue tossing until they land closer than the opposing team’s nearest dart. Only then does the other team get their turn.

Bonus points and special moves

  • 😘 Kiss: If you succeed in sticking a dart that touches another dart (yours or your opponent's), you earn an extra point.
  • 💋 French kiss: If you succeed in sticking a dart that embraces another dart, you score 2 points.
  • 💘 Jackiss: If one of your darts touches the Jack, every other dart from your team that sticks to the surface, regardless of proximity to the Jack, counts for your team for that round.
  • ⬇ Jumpover: Land a dart on top of another dart and score 3 points. If it’s on top of your opponent’s dart, you cancel that dart.
  • 🦘 Jackover: Land directly on the Jack to win the game instantly.
  • 💥 Jack knock-out: If you knock out the Jack and then stick your dart, you steal the point for your team, ending the round.
  • ❌ Jack fall: If the Jack falls from its spot during a round, the team closest to it before the fall scores 1 point, ending the round.

If no player manages to stick a dart by the end of the round, the player who stuck the Jack initially scores 1 point.

Get social

Share your best plays by tagging #TOSSIT and you could be our next Player of the Week!

🔁 Color mode

In this mode, the goal is still to get as close as possible to the Jack, but with a twist: you throw your darts first, then place the Jack.

  1. All players throw their darts simultaneously until they’ve used all their darts.
  2. The player with the most darts successfully stuck on the playing surface gains the right to throw the Jack. If there’s a tie, the tied players can decide the winner with a game of Rock-Paper-Scissors. However, if one of the players has achieved a Kiss or a Jumpover, they automatically win the advantage and throw the Jack.
  3. The objective is to place the Jack as close as possible to your darts to maximize your points.

Scoring follows the same rules as in classic mode, with points awarded for each dart closer to the Jack than your opponent's closest dart.

🦹🚔 Thief & cop

Players

2 players (one Thief and one Cop).

Equipment

  • Each player: 6–9 TOSSIT darts.
  • A free playing area (room, hallway, outdoors).

Objective

  • The Thief tries to escape by sticking darts around the space.
  • The Cop tries to catch the Thief by sticking darts as close as possible to the Thief’s darts.

Gameplay

  1. Assign roles: one player is the Thief, the other the Cop.
  2. Thief’s turn:
    The Thief throws a dart on any free surface.
    If it doesn’t stick, they retry with another dart until it sticks.
  3. Cop’s turn:
    The Cop throws one dart to try to land next to the Thief’s dart.
    Only one attempt per Thief position.
  4. Continue: After each throw, the Thief must move to a new spot in the room/space before throwing the next dart. They cannot stay in the same position.
  5. Repeat until all Thief darts are used.

Scoring at the end of a round

Check each Thief–Cop dart pair:

  • Direct arrest → 2 points. The Cop’s dart touches the Thief’s dart by slightly tilting only the Cop’s dart.
  • Close arrest → 1 point. The Cop’s and Thief’s darts can touch only if both are tilted toward each other.
  • No contact → 0 points.

👉 Special Cop moves

  • Handcuff (like “kiss”): if the Cop’s dart and the Thief’s dart are stuck together → 4 points.
  • Double lock (like “Frenchkiss”): if both darts are perfectly locked or embracing → 6 points.
  • Takedown (like “Jumpover”): if the Cop’s dart lands directly on top of the Thief’s dart → instant victory for the Cop in that round.

👉 Bonus: If the Cop still has darts left (because the Thief missed some throws), they may replay them at the end on any previous Thief positions to try and score extra points.

Rounds & Winning

  • Play 4 rounds, switching roles each round.
  • Only the Cop scores points.
  • The player with the highest total points after 4 rounds wins.

⚡ Quick play: 2 rounds (each player once as Thief, once as Cop).

⚔️ Duel mode

This mode, discovered one evening in December 2022, adds a fun twist for two players.

  1. Set up two identical surfaces (2 tables or 2 floor tiles work well) and position yourself and your opponent 3 to 4 meters apart.
  2. Play Rock-Paper-Scissors to decide who starts. The first player tosses all 7 darts, saving the Jack for the final throw, aiming to stick as many darts as possible onto their opponent’s surface.
  3. The goal is to successfully stick the Jack on the designated surface at the end. If you manage this, each dart that sticks earns 1 point.

Scoring

  • The first player to reach 21 points wins.
  • A successfully stuck Jack at the end of the round is essential; if you miss with the Jack, you score zero for that round.
  • Bonus Points: A Kiss (touching another dart) gives an additional 1 point, and a Jumpover (landing a dart on top of another) earns 3 extra points.

Easy to understand, fun, and perfect for a friendly challenge or evening activity!

💣 Battle mode

In this fast-paced mode, players compete to be the first to score 21 points with both speed and accuracy.

  1. Choose a surface to throw your darts (a table, car, window, etc.), and position yourself and your opponent at an equal distance from it.
  2. When someone gives the signal “Toss it!”, both players start throwing their darts as quickly as possible.
  3. The first player to throw their last dart shouts “Stop!” to prevent their opponent from throwing any more darts. Speed is key to gaining an advantage.

Scoring

  • Each dart that sticks to the surface scores 1 point.
  • Gather your darts and start a new round until one player reaches 21 points.
  • Quick-throw techniques can make a big difference in winning, so develop your own strategies to surprise your opponent!

Special points and particularities

  • Over 21 points: If both players go over 21 points in the same round, the player with the highest score wins the game.
  • Jumpover: If a player lands a dart on top of another (Jumpover), they immediately win the game, regardless of the color of the lower dart.
  • Zero sticks penalty: If a player fails to stick any darts, they lose as many points as their opponent scores in that round. (So aim a little rather than charging ahead, though let’s admit – we all play like bulls here! 😂)

Additional bonuses

  • Kiss: If two valid darts (those stuck to the surface) touch each other, it’s a Kiss. If they belong to the same player, they score an additional 1 point. If they belong to opposing players, both darts are eliminated from scoring.

Battle mode is fast, competitive, and perfect for testing your speed, skill, and a bit of strategy!

😎 El sniper mode

In this exciting mode, the goal is to race against each other to stick your darts on top of the Mega dart, testing your speed and precision in a fast-paced challenge.

Setup

Start by tossing the Mega dart onto the chosen surface (table, floor, or any flat spot), creating the target for all players.

Gameplay

  • All players throw their regular darts as quickly as they want, aiming to be the first to stick a dart on top of the mega dart.

Scoring:

  • Ultimate Trick: If you manage to stick a regular dart on top of another dart already stuck on the mega dart, you’re a master sniper! You win the game instantly and absolutely must send us a video of this epic moment.

El Sniper Mode is thrilling, challenging, and perfect for groups and kids eager to show off their skills.

🛂 Cross the border mode

In this mode, players compete to land their darts as close as possible to a “borderline” that divides the playing area in two, while crossing into the opponent's side.

Setup

Mark a line down the middle of the chosen surface to represent the border. Players position themselves on opposite sides of the line, each with three or six darts.

Gameplay

  • The objective is to toss your darts across the border into your opponent’s area, aiming to land as close as possible to the borderline without landing back on your own side.
  • Each player tosses their darts towards the opposite side, trying to land closer to the border than their opponent’s darts.

Scoring

  • Only darts that successfully cross the border are considered for scoring. This means Player A’s darts must land on Player B’s side, and Player B’s darts must land on Player A’s side to be valid.
  • After both players have thrown all their darts, the player with the dart closest to the border (on the opponent’s side) wins the round.
  • The winning player scores 1 point for each of their darts that is closer to the border than their opponent’s nearest valid dart.

Penalty

If a player’s dart fails to cross the border and lands on their own side, their opponent scores 1 point for each misplaced dart.

Winning the game

Play continues for several rounds until a player reaches 13 points and wins the game.

Cross the border mode is a strategic test of precision, rewarding those who can get close to the line while still making it across. Perfect for players looking for a new competitive twist!

🎲 Tic-tac-tossit

In this mode, players compete to create a line of matching colors on a grid, much like an adapted version of tic-tac-toe.

Setup

Draw a grid on a table or floor, or use floor tiles if they’re arranged in squares. Choose either a 4x4 or 5x5 grid:

  • 4x4 grid: Create a line or diagonal of 3 matching darts.
  • 5x5 grid: Create a line or diagonal of 4 matching darts.

Players stand 3 to 4 meters away from the grid to begin.

Gameplay

  • Players take turns tossing their darts, aiming to land them in specific squares to form their line of matching colors.
  • If a dart lands in a square that’s already occupied, the new dart is simply removed, and the previous dart stays in place.
  • To determine which square a dart has landed in, check where the suction cup covers the most area.

Winning

The first player to create an unbroken line of 3 matching squares on a 4x4 grid or 4 matching squares on a 5x5 grid wins the game.

Tic-tac-dart mode is a fun and strategic family game that combines precision with the classic challenge of tic-tac-toe.

👩‍🏫 Color conquest (kids educational purpose)

Educational and Team-Building Game for Kids

Objective: Promote teamwork, color identification, and counting skills by hitting assigned targets as a group.

Setup: Draw or mark two target zones on the floor or wall—these can be squares, circles, or designated spaces on a whiteboard. Divide the kids into two groups, each with their own target area.

Gameplay: The teacher or parent gives a color target (e.g., “three red darts”). The children’s task is to work together to hit their target area with the specified number of darts in the given color as quickly as possible.

Scoring and strategy: The first team to hit their target zone with the required darts wins the round and scores a point. As kids play, they’ll naturally discover that it’s faster to distribute colors among team members, rather than everyone holding onto one color, learning through teamwork and strategy.

Educational benefits: This mode reinforces teamwork, color recognition, counting, and coordination. It’s a great way to build cooperation and organizational skills as kids work together to achieve a shared goal, with minimal guidance from adults.

👩‍🏫 Stick and reach mode (kids educational purpose)

Motor Skill and Coordination Game for Kids

Objective: Encourage kids to see how high and how many darts they can stick to a wall or window, testing both coordination and their throwing reach.

Setup: Choose a smooth surface like a wall or window where the darts can stick securely.

Gameplay: Kids toss their darts, aiming to stick them as high as they can reach. They can also try to see how many darts they can cover the wall or window with, filling up the space as much as possible.

Challenge options: Children can compete to see who can place their dart the highest or stick the most darts to the surface within a certain time. This mode is endlessly entertaining, as kids love seeing how high and how many they can throw and stick.

Developmental benefits: This mode helps children improve coordination, reach, and spatial awareness, all while keeping them engaged for hours as they aim higher and add more to their “dart collection.”

👩‍🏫 Rainbow ring and stack mode (kids educational purpose)

Creativity and Visual-Spatial Game for Kids

Objective: Let kids explore color and pattern-making as they arrange and stack darts in rings, shapes, or imaginative designs.

Setup: Choose a flat surface or wall where the darts will stick easily. Spread out darts in various colors.

Gameplay: Children can create colorful rings, patterns, or even towers by stacking darts on top of each other. They’re encouraged to experiment with different shapes or designs using their favorite colors, forming “rainbow rings” or towers.

Creative challenge: See if kids can stack darts in different color patterns, or make towers by balancing one dart on top of another. They can also create color-coordinated shapes, like hearts or stars, on the wall.

Developmental benefits: This mode supports fine motor skills, visual-spatial skills, and creativity, providing a fun way for kids to explore colors and design through play.

PARTY RULES

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🍾 Capture the bottle

In this fun party mode, the goal is to get your dart as close as possible to a bottle in the center of the table – or even stick it onto the bottle if you can!

Setup

Place a full or empty bottle in the center of a table, and have all players stand at least 2 to 3 meters away.

Gameplay

  • Each player takes turns tossing their darts, aiming to get as close as possible to the bottle – or stick it directly onto the bottle for bonus points!
  • After each round of tossing, players drink according to the following rules:

Drinking Rules

  1. The player whose dart lands closest to the bottle chooses another player to take a sip.
  2. The player whose dart lands farthest from the bottle must take a sip.
  3. Any player who fails to stick their dart drinks their entire glass.
  4. If a player successfully sticks a dart onto the bottle, they can choose any player to take three sips.

Rounds

Keep playing rounds until all glasses are empty. Then refill and play again, if you’re up for it!

Capture the bottle mode is simple, entertaining, and sure to get everyone involved in the fun!

🍻 Beer TOSSIT

This is the game mode you’ve been waiting for! A fun twist on beer pong that’s perfect for parties. Ready? Grab your friends, some cups, and let’s play!

Setup

  • For 1 vs 1: Each player has 9 darts.
  • For 2 vs 2: Each team has 12 darts.
  • Draw 6 circles on each side for a 1 vs 1 game or 10 circles per side for 2 vs 2. Arrange them in a pyramid formation on the table or floor. If your surface isn’t marked, use an upside-down cup and a marker to draw the circles.
  • Fill 10 cups with your favorite drink and set them off to the side of the table.

Gameplay

At the start of each round, players or teams toss their darts whenever they like, without taking turns or waiting for others. The goal is simply to land as many darts as possible inside the circles on the opposing side.

Scoring

  • Each dart that lands fully or mostly inside a circle (up to your chosen difficulty level) makes the opposing team drink one glass.
  • Leave the valid darts in their circles at the end of each round to add more challenge for the following rounds. With fewer open circles, it becomes harder to place new darts accurately.
  • The game continues, with rounds repeating, until one team has no glasses left.

Special rules and bonuses

  • Perfect game: If a team sticks all their darts in circles during a round, they win instantly, and the losing team must finish all their drinks immediately.
  • Kiss bonus: If two valid darts (those stuck or standing) touch each other in a circle, it’s a Kiss. The team that created the Kiss can refill one of the opposing team’s glasses.

Alternative play

  • Play on the floor and use tiles or patterns to define scoring areas, creating custom challenges like high-score zones or “bottoms up” tiles.

Don’t forget to share your best shots and party moments by tagging @tossit and using #TOSSIT for a chance to be featured as our Player of the Week!

😝 TOSS and drink

This is a fun twist on the classic TOSSIT rule, perfect for nighttime play – and a great way to stay hydrated! 💦

Setup

Each player has 3 darts, and each person should have a drink (beer or any beverage of choice).

Gameplay

  • The game follows the classic rule scoring system: toss your darts to get closest to the Jack.
  • Instead of counting points, the losing team drinks as many sips (or glasses) as the winning team’s score points.

End of the game

  • The game continues until the losing team has no drinks left. (choose your drinking vessels wisely – a beer tower could make things interesting! 😬)

🪖 Warfare mode

This wild party mode brings total chaos and laughs as players throw darts freely across the room with no strict rules – just energy and fun!

Setup

Gather as many darts as possible and spread them around the room. Each player picks a corner or spot in the room to start from, creating a battlefield-like setting.

Gameplay

  • In this mode, there are no turns or strict rules. Players can throw their darts as fast and as hard as they like, aiming wherever they want – at each other, the walls, glasses, or any targets around the room.
  • Darts will stick to surfaces, bounce off walls, and make satisfying sounds as they hit different objects, adding to the fun and chaos.

Safety note

While it’s all about the thrill, make sure to be mindful of people and breakable objects. The goal is to enjoy the excitement and unpredictability without injury or broken glass!

Warfare Mode is pure, unstructured fun, perfect for a lively gathering with friends. Just grab some darts, pick your spot, and let the dart madness begin!

SILICONE BOARD RULES

First, you need one of our Silicone mats.

These games require one of our premium silicone mats. You can purchase our Family Board or our Party Board. Now, here are the different types of games you can play with them. Both mats stick perfectly to vertical surfaces like windows or any other flat surface, making them versatile for various environments.

Our silicone boards provide an ideal playing surface for classic TOSSIT rules, especially when the ground isn’t flat or when players are remote and need a stable surface. Now, here are the different types of games you can enjoy with your TOSSIT board!

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💦 River mode

Setup

  • For 2 to 4 players
  • Each player or team receives at least 6 darts; playing with 9 darts per player is recommended for a more engaging experience.
  • Position the two camps on the board so that they touch along the “river” side in the middle.
  • Players stand 2 to 3 meters away from the board, facing their opponent’s camp.

Gameplay

The game is played in rounds, with each player tossing their darts into the opposing camp. The objective is to score as many points as possible by landing darts in higher-scoring zones within the opponent's camp.

Be cautious of the river (the middle section of the board) – if any of your darts lands on or touches the river, your turn immediately ends, and your opponent continues throwing their darts for that round.

Scoring

  • Points are awarded based on where each dart lands. If a dart lands between two scoring zones, the lower score counts.
  • Darts landing in your own camp give points to the opposing team.
  • Bonus points are awarded for Kisses and Jumpovers, following the classic scoring rules.

Objective

The first team or player to reach 50 points wins the game.

River mode emphasizes accuracy and strategy – aim carefully, avoid the river, and enjoy the challenge with friends or family!

🎯 Target mode

Setup

Each player begins with 3 to 6 darts and stands 3 to 5 meters away from the board.

Objective

The goal is to reach exactly 21 points by sticking your darts onto the board's scoring rings.

Gameplay

  • The board has red, white, and blue rings worth 3, 2, and 1 point, respectively. Aim to stick your darts onto the rings to accumulate points.
  • If a dart lands between two rings, the lower score is counted.
  • Players throw their darts as quickly as they want, without waiting for others, making this a fast-paced mode.
  • If a player manages to stick all their darts in one round, they earn a bonus of 1 points.
  • To win, a player must reach exactly 21 points. If a player exceeds 21, they revert to their previous score at the start of the next round.

Winning the game

The first player or team to reach exactly 21 points wins the game.

Target Mode is all about precision and timing, with fast-paced action and strategic aiming to hit the right rings!

🍻 Beer TOSSIT (new board rules, way funnier)

Setup

  • For 2 to 8 players.
  • Each team needs at least 9 darts (12 makes the game even funnier).
  • Place the two boards next to each other, with the tops of the pyramids facing each other (like beer pong).
  • The board is placed in between the 2 teams. Aim carefully, you must avoid throwing into your own cups!
  • Teams stand about 3 meters away from the board.

Gameplay

Similar to beer pong, the objective is to hit specific circles (cup) on the opponent’s side to make them drink.

  • The objective is to complete your pyramid by filling all cups with valid darts.
  • A dart is valid if it lands fully inside a cup (standing upright).
  • At the end of each round, all valid darts stay on the board for the following round.
  • Players can throw as quickly as they like, no turn order.
  • Darts that fall on the floor or land between circles don’t count.

Special Actions

Certain spots on the board activate special effects when a dart stands upright on them. The dart doesn’t need to be fully inside the zone, just touching it is enough.

Effects are immediate and last only for the current round.

🔥 Bonus (for your team)
  • SWAP → Your team switches sides and throws from the opponent’s camp for the rest of the round (easier pyramid completion).
  • REWIND → All darts that fell to the floor (not stuck) can be retried immediately during the ongoing round.
❌ Malus (for opponents)
  • BLIND → Opponent must play the rest of the round with eyes closed.
  • SWITCH → Opponent must throw with their other hand for the round.

Winning

  • The game ends when one team has successfully completed their pyramid (all cups filled).
  • Unlike beer pong, the game keeps its pace and doesn’t drag out at the end.

Important

  • Beer TOSSIT is about accuracy, speed, and strategy.
  • Aim for the right cups to maximize your advantage or make life harder for your opponent.
  • As with any drinking game → play responsibly and make sure everyone is comfortable and safe.

GAME POSTER RULES

First, you need one of our TOSSIT Posters.

These games are designed for our foldable cardboard posters, the light, smart, and super-fun alternative to silicone mats. You can choose the Chore + Cornhole Poster or the Target + Tic Tac TOSSIT Poster, each offering 2 or 3 exclusive game modes on a single board.

Lightweight and easy to hang anywhere (walls, doors, windows), our posters instantly turn any space into a TOSSIT playground. Perfect for quick challenges at home, on the go, or even at the office.

Now, here are the different types of games you can enjoy with your TOSSIT Poster!

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🧼 Chore + Cornhole Poster

Chore rule

Players attempt to hit a chore target on the board with their darts and if they do they get to assign that chore to another player.

Gameplay:

  • Players: 1–4 (play solo as a chore randomizer) 
  • Equipment: Poster board + at least 3 darts per person
  • Distance: Stand 3 meters back depending on skill level.

Rules:

  • How Often: Choose to play everyday to keep up with chores all week, play once a week or play every now and then!
  • Take Turns: Both players take turns throwing 1 dart at a time in an alternating fashion with the goal of landing on a chore target. When a player lands on a chore target, they get to assign another player that chore to do.
  • Scoring: Darts must land where 50% of the dart is within the outside line of the target.
  • Free Day: If you land on the Free Day target and your dart is more than 50% within the target, then that player doesn’t have to do any chores that day and it cancels out anything else the opposing player landed.
  • Rounds: A round is over after each player has thrown all of their darts.
  • Touching Two Targets: A dart that touches 2 chores doesn’t count as landing in either chore target, players must just land on one at a time.
  • Tie Breaker: If two people land on the same target then whoever is closest to the center of that chore target wins and the loser has to do the chore.
  • Kissing another dart: If a player kisses or touches another opponent’s dart that landed in a chore target, you cancel the chore given by that dart.
  • Jumpover: If a player sticks their dart on top of an opponent’s, then the chore has to be done by the opponent instead and the player that landed gets to assign another chore to them for that day.
  • Double Trouble: If a player knocks off another player’s dart, then that chore does not have to be completed.
  • Must do chores: If a chore needs to be done, then both players can play a lighting round and throw their darts at the chore target. Whoever is closer to the target than their opponent wins and the loser has to do the chore.

Cornhole rule

  • Players: 2-4
  • Equipment: 1 Poster board + each player getting 3 darts each

Objective: Score points by landing darts in the “corn hole” (center) or on the board. First to reach exactly 21 points wins.

🎯 Scoring

  • Corn hole / center hole: 3 points
  • Anywhere else on the board: 1 point
  • Missed board: 0 points

Rethrow: If a player lands all 3 darts in the hole, they earn +9 points and get to throw again immediately.

Round scoring (cancellation method): At the end of each round, compare total points. The higher score subtracts the opponent’s score, and only the difference is added to their total.

👥 4-Player Game

Use two posters, placed 3 meters apart. Players split into two teams of two:

  • Teammates stand on opposite sides, beside different boards.
  • Each player throws from their side, alternating turns with the opponent next to them.
  • Team scores are combined. All other rules stay the same.

🎲 Gameplay

  • Players stand 3 meters back.
  • The first player throws all 3 darts, then leaves them in place. The opponent throws next.
  • Players alternate who goes first each round.

Special Moves:

  • Kiss: Landing a dart that touches another adds +1 point.
  • Jumpover: Landing on top of another dart doubles your score that round. Land on more than one dart = triple, quadruple, and so on.

Bust Rule: You must hit exactly 21 points.

  • If you go over, your score resets to 13.
  • Double Bust: If you bust twice in a row (reset to 13, then go over 21 again in the very next round), your score resets all the way to 0.

🎯 Target + TicTacToe Poster

Tic Tac Tossit / Connect 4 Rules

Players: 2–4

Equipment: Poster board + 6–12 darts per player (max. 36 darts per board)

Objective: Be the first to create a line of 3 or 4 of your darts in a row (horizontal, vertical, or diagonal).

Setup & Play

  • Stand about 2–3 meters away.
  • Players throw alternately, one dart at a time, until all darts are used.
  • A square is claimed once a dart lands with more than 50% of its body inside that square.

Ways to Take Over Squares

  • Kiss: If your dart touches/kisses an opponent’s dart, their dart is removed.
  • Double Claim: Stick two of your darts in the same square → opponent’s dart is removed, the square becomes yours.
  • Jumpover: Land directly on top of another dart → all darts of that opponent are removed from the board, your dart stays in the square.

Winning Conditions

  • Classic Victory: First player to align 3 (Tic Tac Tossit) or 4 (Connect 4) of their darts in a row wins.
  • Extended Challenge (optional): Keep playing until a player completes 2 or 3 rows of their own darts (requires 9–12 darts per player).

No More Draws

  • Even if the board is full, the game continues.
  • Players can still remove opponents’ darts with Kiss, Double Claim, or Jumpover.
  • There are no ties, the battle goes on until one player wins.

Extra Rules

  • Falls: If a dart falls or tips over, it doesn’t count, even if it had stuck before.
  • Board Position: Play with the poster placed vertically or horizontally.

👉 With 2–4 players, Tic Tac Tossit becomes a wild, strategic, and chaotic showdown where every throw can flip the game.

TOSSIT Target

Players: 1–4
Objective: Score points by hitting target zones with your darts. Be the first to reach exactly 21 points to win.

Scoring

🎯 Large outer zones = 1 point
🎯 Smaller inner zones = 2 points
🎯 Bullseye = 3 points
❌ Missed board = 0 points
⚠️ Darts on a line = always count as the lower value

How to Play

  • Stand about 3 meters back.
  • Players throw 3 darts per turn.
  • Add up the points each round and track your score.
  • First to hit exactly 21 points wins! If you overshoot, you drop back down to 15 points.

Special Rules

💋 Kiss: If your dart touches another dart, you gain +1 bonus point that round.
💞 Frenchkiss: If two darts “embrace” (touch and lock together), you earn +2 bonus points immediately.
⬆️ Jumpover: If your dart sticks directly on top of another dart, you gain +3 bonus points, and the opponent’s entire score resets to 0. Brutal but glorious!
💥 Falls: If a dart falls or tips over, it doesn’t count, even if it was scoring before.

👉 With Kiss, Frenchkiss, and Jumpover, the Target Board is more than just precision, it’s a game of chaos, sabotage, and clutch shots.

ADVICE

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📍 Where to play

The surface has to be flat and non-porous to help the darts to stick.
The floor is definitely not the only option. These surfaces can work too: table, countertop, fridge door, windows, wall, car, anywhere where the suction cups can work actually.

👨‍🏫 Master the Toss

Start on the ground, it’s the easiest way to get the feel.

👉 See how to throw like a pro 👈

  • Hold from the back, suction cup forward.
  • Toss it smooth like a paper airplane, it’s finesse, not force.
  • Keep your arm steady, don’t flick your wrist.
  • Clean suction cups = better stick (yes, even dishwasher safe).

🎱 Your Rule

You invented your own rule with your crew?
Send us a video of it and if we love it too, we'll add it, and we'll offer you gifts (personal clothes, sets, gift vouchers, invitations). 🎁